Mike,
You're getting right to the heart of the issue about these systems with this statement:
In order to get the full range properly represented, it seems that the range of a system needs to be defined by both people who are just getting started, as well as, those who run the most difficult trails. We're looking for the same types of information. Upon giving it some more thought, I believe that it can still be done on a scale from 1 - 10. 1 - 3 could be Easy ([COLOR="Green"]Green Circle[/COLOR]); 4 - 6 could be Difficult ([COLOR="RoyalBlue"]Blue Square[/COLOR]); 7 - 8 could be More Difficult (Black Diamond); 9 - 10 could be Extremely Difficult (Double Black Diamond).
I'm under the impression that the number of people who truly run the most difficult trails are a very small percentage of the overall number of people who go wheeling. Likewise, the number of people who are out running graded roads is probably the overwhelming majority.
That's what I believe leads to a 1 - 10 system like the one that I pasted above where the "10" just lumps "everything else" beyond a "9" in. The entire range is not equitably represented throughout whole system.
What I do like about the way that this system defines things is that difficulty is based on things that you can measure or clearly identify. Rocks, shelves, holes, water crossings, hills and off-camber terrain are described using inches and degrees to determine how high, deep, steep or off-camber something is. In addition to that, you can easily identify soft sand, mud or snow on a trail as elements that increase difficulty above and beyond the things that you can measure. (Although it could be argued that even these elements can be measured in depth. 1 inch of snow is different than 20 inches of snow.)
So, we need to break things down into the basic components or elements that make up difficulty. This will help answer your question, which is the bottom line in our quest for the best system:
From my vantage point as a less experienced wheeler, it seems that there are 2 things that determine how difficult a trail will be for an individual to run - skill and hardware.
There are some trails that the finest skill won't make them "reasonable" to run without certain upgraded hardware, because you'd just risk breaking too much hardware.
On the other hand, you can upgrade a rig's hardware to the point where it may allow you to run something more difficult without acquiring the skill necessary to get through it in a lesser built rig and get away with it. I'm not advocating doing this, but just pointing out that it's sometimes possible to "buy" your way across a tougher trail.
I haven't thought completely through it in my mind, but I think that it would allow us to create a system if we started with a stock rig and worked through what that rig could do with beginner, intermediate and advanced levels of skill. Then we could take some basic levels of building a rig and apply the same beginner, intermediate and advanced levels of skill for those rigs' capabilities.
Defining how built a rig is could start with tire size and assume a certain capability based on the rig being properly built for that tire size. Obviously, this would need to be somewhat simplified along the way to keep from getting too complicated.
As a quick stab in the dark it seems that 29" - 32" tires would be where we start. Then 33" - 36" tires might be the next category up. 37" - 40" might be another step up. 41+' might be the top end, without going all the way to a "monster truck," which is too big to be practical for anything outside of an arena with a specially built track.
It may also make sense that we tie certain levels of hardware with certain levels of skill as we raise the level of difficulty on the trail.
This is one way to develop a system, I'm sure that there are others.
Let me finish this post by taking a shot at answering your question about what I want to know about a trail before I'm willing to attempt it.
I want to know how big the rocks are and how deep the water or mud is. Since I don't have rock sliders and corners on my Jeep, I'll be considering that my rockers are 20" high when sitting in my driveway. I'll also give thought to the fact that I'm on 29" tires, which gives me less clearance for my stock differentials without armor on them.
How steep, loose or uneven something is will be another thing that is important to me. I don't have lockers, so this will determine whether I'm just going to spin my tires trying to get over something. This is where a higher level of skill will help to successfully negotiate a tougher trail.
At my level, that's what's most important to me now. I'm sure that this will change as I grow in my ability and experience.
I'd be interested in hearing what others think would be needed to create a good system that would make doing research on trails less annoying.
Christian
You're getting right to the heart of the issue about these systems with this statement:
Originally posted by Mike
I'm under the impression that the number of people who truly run the most difficult trails are a very small percentage of the overall number of people who go wheeling. Likewise, the number of people who are out running graded roads is probably the overwhelming majority.
That's what I believe leads to a 1 - 10 system like the one that I pasted above where the "10" just lumps "everything else" beyond a "9" in. The entire range is not equitably represented throughout whole system.
What I do like about the way that this system defines things is that difficulty is based on things that you can measure or clearly identify. Rocks, shelves, holes, water crossings, hills and off-camber terrain are described using inches and degrees to determine how high, deep, steep or off-camber something is. In addition to that, you can easily identify soft sand, mud or snow on a trail as elements that increase difficulty above and beyond the things that you can measure. (Although it could be argued that even these elements can be measured in depth. 1 inch of snow is different than 20 inches of snow.)
So, we need to break things down into the basic components or elements that make up difficulty. This will help answer your question, which is the bottom line in our quest for the best system:
Originally posted by Mike
There are some trails that the finest skill won't make them "reasonable" to run without certain upgraded hardware, because you'd just risk breaking too much hardware.
On the other hand, you can upgrade a rig's hardware to the point where it may allow you to run something more difficult without acquiring the skill necessary to get through it in a lesser built rig and get away with it. I'm not advocating doing this, but just pointing out that it's sometimes possible to "buy" your way across a tougher trail.
I haven't thought completely through it in my mind, but I think that it would allow us to create a system if we started with a stock rig and worked through what that rig could do with beginner, intermediate and advanced levels of skill. Then we could take some basic levels of building a rig and apply the same beginner, intermediate and advanced levels of skill for those rigs' capabilities.
Defining how built a rig is could start with tire size and assume a certain capability based on the rig being properly built for that tire size. Obviously, this would need to be somewhat simplified along the way to keep from getting too complicated.
As a quick stab in the dark it seems that 29" - 32" tires would be where we start. Then 33" - 36" tires might be the next category up. 37" - 40" might be another step up. 41+' might be the top end, without going all the way to a "monster truck," which is too big to be practical for anything outside of an arena with a specially built track.
It may also make sense that we tie certain levels of hardware with certain levels of skill as we raise the level of difficulty on the trail.
This is one way to develop a system, I'm sure that there are others.
Let me finish this post by taking a shot at answering your question about what I want to know about a trail before I'm willing to attempt it.
I want to know how big the rocks are and how deep the water or mud is. Since I don't have rock sliders and corners on my Jeep, I'll be considering that my rockers are 20" high when sitting in my driveway. I'll also give thought to the fact that I'm on 29" tires, which gives me less clearance for my stock differentials without armor on them.
How steep, loose or uneven something is will be another thing that is important to me. I don't have lockers, so this will determine whether I'm just going to spin my tires trying to get over something. This is where a higher level of skill will help to successfully negotiate a tougher trail.
At my level, that's what's most important to me now. I'm sure that this will change as I grow in my ability and experience.
I'd be interested in hearing what others think would be needed to create a good system that would make doing research on trails less annoying.
Christian
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